2016 - 2017 - Ubisoft Redstorm
VR event host
2015 - 2016 - Ubisoft San Francisco
Conception, production and post production
Spearheaded the creative vision for all of the 25 songs.
Directed the production and post production of all videos.
Ensured top quality of the game content, balancing, and features.
2013 - 2014 - Ubisoft San Francisco
Gave crucial playtesting feedback that ensured cross platform consistency and cutting-edge quality.
2011 - 2013 - Ubisoft San Francisco
Hands on design of features (CSI Miami, House MD) and Economic Design (Horse Haven).
Ensured balance coherence to improve game retention and engagement.
2011 - Ubisoft Montréal
Led collaboration between Revelations, Unity, and Assassin’s Creed 3 to ensure design coherence
2010 - 2011 - Ubisoft Montréal
Production and post production
Held full responsibility of a feature that helped retention and engagement.
Spearheaded the design of the PC port.
2009 - Ubisoft Montréal
Gave crucial playtesting feedback that ensured game accessibility and cutting-edge tutorials.
Led the design of the online leaderboards and reward system.
2008 - 2009 - Ubisoft Montréal
Managed top level research.
Produced and designed the menus.
Ensured balance and cutting-edge quality.
2007 - 2008 - Ubisoft Montpellier
Led the game and world structure design.
In charge of missions and rational game design.
2006 - Ubisoft Montpellier
Led the design, scripting and balancing of dancing mini-games.
Managed playtesting feedback to ensure the balance and quality of the game.