Social Games - Content Director

2011 - 2013 - Ubisoft San Francisco

  • Conception, production and post production

    • Defined projects goals and deliverable using Ubisoft’s “Stage-Gate” process;

    • Influenced and improved half a dozen games with international studios throughout all stages of production

    • Hands on design of features (CSI Miami, House MD) and Economic Design (Horse Haven).

    • Ensured balance coherence to improve game retention and engagement.