I'm French, 31, I've been in the industry for 10 years. I obtained a Consular Certificate in Game Design and Project Management in France's top school, SupinfoGame in 2006. I've worked in various Ubisoft studios over the past 9 years (France, Canada, India and the United States).
As far as I can remember, I have always played video games. I consider myself a casual gamer, though I play more than the average.
The first game console I had was the NES around 6. I used to play a lot with my dad, but technology evolved and he lost interest. I didn't. So basically I've been playing video games ever since.
The idea of working in the video game industry came way later. To begin with, I didn't know one could actually get paid for this (and what a kick ass job it is!).
So I went on with my life and at 14 I decided to study cinema because I wanted to be a special effects director in the movies. My will to do special effects became a burning passion for movies which became a will to move and entertain people through memorable experiences. As a school graduation project I directed a short 2D animated movie.
Fascinated by 3D animated films, I heard about SupinfoCom, a very famous computer graphics school. I checked it out, but it wasn't really what I wanted to do.
Playing games like Monkey Island, Day of the Tentacles or Atlantis made me realize I wanted to be a "writer for video games" (it wasn't very clear in my head at that time).
In 2003, I heard of SupinfoGame, a new branch directly created by SupinfoCom for students who wanted to work in the video game industry, but mostly because France was lacking of a Game Design and Project Management program.
Back then I was in Paris, Sorbonne University getting an English degree. I am very fond of this language, and thought it would be a good way to "pass time". When I wasn't studying I did temporary work at Disneyland Paris, it helped me practice my English, my Spanish, and my ability to stand proud in the most ridiculous costumes ever.
In 2004, I entered SupinfoGame, worked on game modifications and a prototype for 2 years. I graduated from this school as a Game Designer and Project Manager.
Summer 2006, my first job as a Game Designer was at Ubisoft Montpellier (South of France) on Rayman Raving Rabbids and Rabbids Go Home.
Summer 2008, I moved to Ubisoft Montréal still as a Game Designer on My Healthy Cooking Coach and on Shaun White Snowboarding World Stage.
End of 2009, I went to Ubisoft Pune in India, to work as a Senior Game Designer on 2 online social games, a consultant on various projects (Ds, Iphone, XBLA, PSN and PC), and as a coach for junior designers.
Early 2010, I returned to Montréal, as a core team Game Designer on a couple of games such as the PC version of Assassin's Creed Brotherhood and Assassin's Creed Unity.
Since Summer 2011, I've joined the San Francisco office where I work as a Content Game Designer.
If you want to contact me you can do so at this address: